<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>No Sushi Devlog - itch.io</title><link>https://princactus.itch.io/no-sushi</link><description>A Fish Survival Guide</description><item><guid>https://princactus.itch.io/no-sushi/devlog/1567414/update-11-pre-game-jam-end</guid><title>Update 1.1 (Pre-Game-Jam-End)</title><link>https://princactus.itch.io/no-sushi/devlog/1567414/update-11-pre-game-jam-end</link><pubDate>Sun, 28 Jun 2026 20:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes [spoiler!] upgraded the environmental hint&#039;s visibility for the secret death-path smoothed out some cave-tile edges...</p>]]></description></item><item><guid>https://princactus.itch.io/no-sushi/devlog/1566947/postmortem</guid><title>Postmortem</title><link>https://princactus.itch.io/no-sushi/devlog/1566947/postmortem</link><pubDate>Sun, 28 Jun 2026 09:45:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What worked continuous jumping as a main feature having a timer as a life meter (instead of a damage counter) character design and animations in Pixelstudio tilesets made in Asprite different skill re...</p>]]></description></item></channel></rss>