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Devlog
Update 1.1 (Pre-Game-Jam-End)
June 28, 2026
by
PrinCactus
Changes [spoiler!] upgraded the environmental hint's visibility for the secret death-path smoothed out some cave-tile edges...
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Postmortem
June 28, 2026
by
PrinCactus
What worked continuous jumping as a main feature having a timer as a life meter (instead of a damage counter) character design and animations in Pixelstudio tilesets made in Asprite different skill re...
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